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Super mario kart bowser sprites
Super mario kart bowser sprites






It really helps me to understand how to improve my work for future sprites. o.o Like always, I appreciate your highly detailed C+C. (07-02-2012, 09:21 AM)Chris2Balls Wrote: I like these sprites! I'm really looking forward to seeing them animated.Įdit: I forgot to mention that I liked these so much I made a DK Junior sprite in the style! Oh no, this definitely helps out a lot. I hope this helps and that it's not too misleading.Įdit: I forgot to mention that I liked these so much I made a DK Junior sprite in the style! That's why I'd suggest you to think less of buffering and more of what the clusters are, as in what they represent in your sprite. My sample has less banding, because the shading does not revolve around one cluster, but instead the clusters tend to be pieces of the face. The blue strips connect the contrasting blocks.Ī notable difference is that your sample has one major cluster, with banding on its edges: this means it has consecutive bands of contrast. There are some areas with insufficient contrast that become larger pixel clusters, which is why I haven't put arrows between them.įigure three shows the pixel clusters that can be distinguished from each other. My edit is more fragmented, highlighting specific parts of the muzzle to give an impression of depth, which is emphasised with contrast.įigure two illustrates how our eye goes through parts of the sprite, and how clusters put less strain on the eye because it doesn't have to wander as much. It is the largest cluster on your sprite, and it flattens the impression of depth on Bowser's face. In figure one, I compare the muzzle cluster. The solution to making your sprites more readable is simple: first, creating larger clusters, then contrasting them. I do think that you could improve your pixel clusters for Wario and Bowser though, because there's a lot of banding and issues with readability. This is why Birdo's mouth is more like a tube, like it was in SMB2 and not a trumpet, and why Hammer Bro has black armor and green skin, like in SMB3.I like these sprites! I'm really looking forward to seeing them animated. I tried to keep their designs close to what they looked like back in the SNES era. I was hoping to get, like three times the number of characters on here, starting with all the characters who have been in a Mario Kart game at any one point, but that went off the cliff when I let this project sit in my Sprite Art folder for 3 months before I decided to finish it up today and submit it to here. I don't know like 6 months now or something outrageous like that. A project I've been working on and off for about.








Super mario kart bowser sprites